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The Games Machine 76
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Indiana Jones
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misc_pup_floateraet.pup
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Text File
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1999-11-15
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5KB
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112 lines
# Jones 3D Puppet File
#
# floaterAET.pup
#
# Puppet file for aet_af.3do
#
# [PKM]
#
# (C) 1998 LucasArts Entertainment Company LLC. All Rights Reserved.
#Move type Keyframe Flags Lo Hi Description
#============== ============================== ======= === === ========================
Mode=0 # Unarmed
stand fa_walk.key 0x10 0 0 # Stand
walk fa_walk.key 0x10 2 2 # Walk
run fa_walk.key 0x10 2 2 # Run
walkback fa_walk.key 0x10 2 2 # Walk backward
turnleft fa_walk.key 0x10 2 2 # Turn left
turnright fa_walk.key 0x10 2 2 # Turn right
#death fa_die.key 0x14 5 5 # Death
#fire fa_attack2.key 0x20 0 0 # Fire 1
hitheadl fa_hit.key 0x12 2 4 # Hit to left side of head
hitheadr fa_hit.key 0x12 2 4 # Hit to right side of head
hitsidel fa_hit.key 0x12 2 4 # Hit to left side
hitsider fa_hit.key 0x12 2 4 # Hit to right side
rising fa_walk.key 0x00 2 2 #18 Rising
fallforward fa_walk.key 0x00 2 2 #83 Fall forward
#---------------------------------------------------------------------------------------
Mode=1, BasedOn=0 # Whip drawn
#---------------------------------------------------------------------------------------
Mode=2, BasedOn=0 # Pistol drawn
#---------------------------------------------------------------------------------------
Mode=3, BasedOn=0 # Rifle drawn
#---------------------------------------------------------------------------------------
Mode=4, BasedOn=0 # Shotgun drawn
#---------------------------------------------------------------------------------------
Mode=5, BasedOn=0 # Bazooka drawn
#---------------------------------------------------------------------------------------
Mode=6, BasedOn=0 # Grenade drawn
#---------------------------------------------------------------------------------------
Mode=7, BasedOn=0 # Special weapon drawn
stand fa_stand.key 0x10 0 0 # Stand
stand2walk fa_stand_bd_walk.key 0x12 0 4 # Breakdown animation
walk2stand fa_walk_bd_stand.key 0x12 0 4 # Breakdown animation
#=======================================================================================
Mode=8 # Unarmed swimming
#---------------------------------------------------------------------------------------
Mode=9, BasedOn=8 # Swim with weapon 1
#---------------------------------------------------------------------------------------
Mode=10, BasedOn=8 # Swim with weapon 2
#---------------------------------------------------------------------------------------
Mode=11, BasedOn=8 # Swim with weapon 3
#---------------------------------------------------------------------------------------
Mode=12, BasedOn=8 # Swim with weapon 4
#---------------------------------------------------------------------------------------
Mode=13, BasedOn=8 # Swim with weapon 5
#---------------------------------------------------------------------------------------
Mode=14, BasedOn=8 # Swim with weapon 6
#---------------------------------------------------------------------------------------
Mode=15, BasedOn=8 # Swim with weapon 7
#=======================================================================================
Mode=16 # Unarmed crawling
#---------------------------------------------------------------------------------------
Mode=17, BasedOn=16 # Crawl with weapon 1
#---------------------------------------------------------------------------------------
Mode=18, BasedOn=16 # Crawl with weapon 2
#---------------------------------------------------------------------------------------
Mode=19, BasedOn=16 # Crawl with weapon 3
#---------------------------------------------------------------------------------------
Mode=20, BasedOn=16 # Crawl with weapon 4
#---------------------------------------------------------------------------------------
Mode=21, BasedOn=16 # Crawl with weapon 5
#---------------------------------------------------------------------------------------
Mode=22, BasedOn=16 # Crawl with weapon 6
#---------------------------------------------------------------------------------------
Mode=23, BasedOn=16 # Crawl with weapon 7
#=======================================================================================
Joints
0=3 # 0 = Head joint
1=2 # 1 = Neck joint
#---------------------------------------------------------------------------------------
end